A while ago, I wrote about the importance of storytelling in fighting games. The case that I analysed extensively was Tekken 7.
Since then, more additional content for the game was released, including the original character Fahkumram. The Muay Thai fighter with the hard to pronounce name was revealed during the TWT Finals 2019 in Bangkok, and impressed many with his physique and appearance. But, who is he? Continue reading Roaring Sky: How Fahkumram Could Change the Tekken Narrative
The following article was first published in the magazine of the Arcade Hotel.
This time I would like to present a new fan-made project that drew my attention. Continue reading Spotlight: Gaming Heroines Campaign
Video game fans are some of the most active fans in popular culture. Be it fan art, fan fiction, game modifications or, in this case, a game encyclopedia, there are times that video game fans can be very dedicated to their purpose. Continue reading Spotlight: The Book of Souls (Kombatpedia)
A version of the following article has been first published in Greek at IGN Greece.
OK, let me start by saying something: I LOVE fighting games. In fact, my first ever video game memory is a fighting game one: Ι, about 5 years old, playing the original Tekken and using Yoshimitsu against Wang. Continue reading How Important Are Stories in Fighting Games? The Case of Tekken 7
The following is the video of my presentation ‘Mortal Kollab: Video Game Fans Shaping Their Favourite Franchises’, which took place at the Theorising The Popular 2017 conference in Liverpool, UK.
“You are not defined by your past, but for your actions.”
Well, everybody’s been speaking about Ghost in the Shell lately. Why not me as well?
So, on the summer of 2015, after having all my attempts of securing funding reach a dead-end, I decided that I am doing my PhD as a self-funded candidate. You see, Continue reading Confessions of an invisible academic